Igkyba

Omnisexual Druid

Description:

Igkyba
Male Human Druid 5/Master of Many Forms 7
Neutral Medium Humanoid (Sometimes)
Init +2; Senses Listen/Spot +10
Languages Common, Druidic, Sylvan

AC 23, touch 14, flat-footed 21
(+2 Dex, +7 armor, +2 natural, +2 deflection)
HP 135 (12 HD)
Fort +13, Ref +8, Will +11 (+15 vs. Fey)
Action Points 11

Speed 30 ft. (6 squares)
Melee Medium sizing quarterstaff +10/+5 (1d6+3) OR
Melee Medium shillelagh sizing quarterstaff +11/+6 (2d6+4) OR
Melee Medium spikes shillelagh sizing quarterstaff +12/+7 (2d6+8/19-20)
Ranged sling +10/+5 (1d4+2)
Base Atk +8; Grap +10
Special Attacks Lion’s Pounce (spend wild shape as free action to full attack at the end of a charge)
Special Actions Cheetah's Speed (spend wild shape for base speed 50', 1 hour), improved wild shape 12/day, wild empathy (+7 as Diplomacy)
Combat Gear wand of lesser vigor (40 charges)
Druid Spells Prepared (CL 5th):
3 – spikes, swift fly
2 – bear’s endurance, resist energy (2)
1 – faerie fire, longstrider, shillelagh (3)
0 – cure minor wounds, light (2), resistance

Abilities Str 15*, Dex 14**, Con 19, Int 12, Wis 20, Cha 16
SQ extraordinary wild shape (gain extraordinary special qualities of any form assumed with wild shape), fast wild shape (shift as move action), improved wild shape 12/day (aberration, animal, fey, giant, humanoid, monstrous humanoid, plant, vermin; Tiny, Small, Medium, Large, Huge; lasts up to 12 hours) nature sense (+2 Knowledge [nature], Survival), resist nature’s lure (+4 bonus Will saves vs. Fey spell-like abilities), shifter’s speech (speak normally in any form; speak with creatures of same kind), trackless step, wild empathy, woodland stride
Feats Alertness (+2 Listen, Spot), Cheetah’s Speed (CD) (spend 1 wild shape, base land speed becomes 50 ft. for 1 hour; once per use of the feet, you may move up to 10X normal speed as part of a charge), Endurance (+4 Swim to resist nonlethal damage, Con to continue running, Con to avoid nonlethal damage from force march, starvation or thirst, Fort saves vs. nonlethal damage from hot or cold environments, Fort saves vs. damage from suffocation; sleep in light or medium armor at no penalty), Extra Wild Shape (CD) (x2; 4 more wild shapes per day), Lion’s Pounce (CD) (spend 1 wild shape as free action during a charge to make a full attack after the charge)
Skills Concentration 15 (+19), Diplomacy 15 (+21***), Hide 15 (+16), Knowledge (nature) 10 (+13), Listen 3 (+10), Spot 3 (+10), Survival 13 (+20)
Possessions combat gear plus sizing quarterstaff (MIC), +3 beastskin {ironwood) chain shirt (MIC), amulet of natural armor +2, ring of protection +2, belt of giant strength +4*, gloves of dexterity +2**, circlet of persuasion***, wilding clasp (MIC) x4 (amulet, ring, belt, gloves)

XP (TBD)

(CD) Complete Divine, (MIC) Magic Item Compendium


Pixie-kyba
Male or Female Pixie
Small Fey
Init +5

AC 28, touch 18, flat-footed 23
(+1 size, +5 Dex, +7 armor, +3 natural, +2 deflection)
Fort +9, Ref +11, Will +11

Speed 20 ft. (4 squares), fly 60 ft. (good)
Melee Small sizing quarterstaff +7/+2 (1d4)
Ranged Small sling +11/+6 (1d3)
Base Atk +8; Grap +4

Abilities Str 11*, Dex 20**, Con 11
Skills Concentration +15, Hide +23


Giantyba
Male or Female Hill Giant
Large (10’/10’) Giant
Init +0

AC 27, touch 11, flat-footed 27
(-1 size, +0 Dex, +7 armor, +9 natural, +2 deflection)
Fort +13, Ref +6, Will +11

Speed 40 ft. (8 squares)
Melee Large sizing quarterstaff +16/+11 (1d8+13) OR
Melee Large sizing shillelagh quarterstaff +17/+12 (3d6+14) OR
Melee Large sizing spiked shillelagh quarterstaff +18/+13 (3d6+19/19-20)
Base Atk +8; Grap +21

Abilities Str 29*, Dex 10**, Con 19
Skills Concentration +19, Hide +12



Igtreeba
Male or Female Treant
Huge (15’/15’) Plant
Init +0; Senses Low-light vision

AC 32, touch 10, flat-footed 32
(-2 size, +0 Dex, +7 armor, +15 natural, +2 Deflection)
DR 10/slashing
Fort +14, Ref +6, Will +11

Speed 30 ft. (6 squares)
Melee slam +17/+12 (2d6+11)
Melee Huge sizing quarterstaff +17/+12 (2d6+16) OR
Melee Huge sizing shillelagh quarterstaff +18/+13 (4d6+17) OR
Melee Huge sizing spiked shillelagh quarterstaff +19/+14 (4d6+21/19-20)
Base Atk +8; Grap +27
Atk Options Double damage against objects, trample 2d6+16 (Ref DC 27 half)

Abilities Str 33*, Dex 10**, Con 21
Skills Concentration +20, Hide +12
Special Qualities Plant traits (immune to all mind-affecting effects [charms, compulsions, phantasms, patterns, and morale], immune to poison, sleep effects, paralysis, polymorph, and stunning, not subject to critical hits), vulnerability to fire


Tendrigkyba
Male or Female Tendriculos
Huge (15’/15’) Plant
Init +0; Senses Low-light vision

AC 28, touch 10, flat-footed 28
(-2 size, +0 Dex, +7 armor, +11 natural, +2 Deflection)
DR 10/bludgeoning
Regeneration 10
Fort +15, Ref +6, Will +11

Speed 20 ft. (4 squares)
Melee bite +17/+12 (2d6+11) and 2 tendrils +12 (1d6+5)
Base Atk +8; Grap +27
Atk Options Improved grab (must hit a creature at least one size smaller than itself with bite attack; can then attempt to start a grapple as a free action without provoking an attack of opportunity; winning the grapple check establishes a hold, and he can try to swallow the opponent in the following round. Igkyba can also use its improved grab ability on a tendril attack. If he wins the grapple check, he establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage), swallow whole/paralysis (Igkyba can try to swallow a grabbed opponent by making a successful grapple check. Once inside his mass, the opponent must succeed on a DC 22 Fortitude save or be paralyzed for 3d6 rounds by Igkyba’s digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. The save DC is Constitution-based (10 + ½ HD + Con mod). A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant’s maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to Igkyba’s interior (AC 14). Once the creature exits, Igkyba’s regenerative capacity closes the hole; another swallowed opponent must cut its own way out. Igkyba can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.)

Abilities Str 32*, Dex 10**, Con 22
Skills Concentration +21, Hide +12
Special Qualities plant traits (immune to all mind-affecting effects [charms, compulsions, phantasms, patterns, and morale], immune to poison, sleep effects, paralysis, polymorph, and stunning, not subject to critical hits), regeneration (bludgeoning, acid deal normal damage)

Bio:

Background Summary

Kicked out of his druid circle for an indiscriminate act involving a unicorn (see archive photo below), Igkyba is searching for the next great lay. He ran into the surviving party members after the Risen King was done spankin’ ‘em the first time. Discovering that the undead horror intended to end the world, and realizing that would put an end to his quest to have sex with everyone and everything in the world, he decided to join up with the adventurers to "put that cock-blockin’ bitch down."

Igkyba

Gorilla-taur zero